Fight Rhythm JKD is our Original and Concepts based Jun Fan (Bruce Lee) Jeet Kune Do and Contemporary Jeet Kune Do programs we teach Old School Chinatown JKD as well as Contempoary Jeet Kune Do as taught through our Jeet Kune Do classes and Jeet Kune Do Grappling classes, as well as our Edged Weapons geared towards Military and Special Forces training. This is our original Mixed Martial Arts program geared towards Street Fight-Self Protection based upon the Original and Conceptual teachings of Bruce Lee’s studies into the martial arts. We also include Kali as part of our Inosanto Blend of JKD Martial Arts. I am certified to teach Bruce Lee’s Contemporary Jeet Kune Do and Los Angeles Chinatown Jeet Kune Do.

There isn’t any difference between Jeet Kune Do, Original Jeet Kune Do and Jeet Kune Do Concepts. Whatever you want to call it. It’s the same. To understand the JKD Concept, you have to be trained in the original JKD or Jeet Kune Do that Bruce Lee trained. As he says, JKD is a path to personal enlightenment.” – Dan Inosanto

JKD Guiding Principles

Jeet Kune Do approaches effective self defense in a uniquely different manner which sets it apart from most other Martial Arts. Some distinctive principles are noted with a brief description:

  1. Interception – The idea of interception is key to Jeet Kune Do (The way of the intercepting fist). Whether it be the interception of the opponent’s technique or intent. “When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack.”“To reach me, you must move to me. Your attack offers me an opportunity to intercept you.” – Bruce Lee
  2. Straight Lead – Lee felt that the straight lead was the most integral part of Jeet Kune Do punching, as he stated, “The leading straight punch is the backbone of all punching in Jeet Kune Do.”
  3. Non-Telegraphed Movement – Lee felt that explosive attacks with no telegraphing signs of intention were best. He argued that the attacks should catch the opponent off-guard, throwing them off their balance and leaving them unable to defend against further attacks. “The concept behind this is that when you initiate your punch without any forewarning, such as tensing your shoulders or moving your foot or body, the opponent will not have enough time to react.”
  4. Simultaneous Parrying and Punching – When confronting an incoming attack, the attack is parried or deflected, and a counterattack is delivered at the same time. This is not as advanced as a stop hit but more effective than blocking and counterattacking in sequence. This is practiced by some Chinese martial arts such as Wing Chun, and it is also known in Krav Maga as “bursting.”
  5. Centerline – The centerline is an imaginary line drawn vertically along the center of a standing human body, and refers to the space directly in front of that body.
  6. Strong Side Forward – We stress the use of our strongest and most coordinated weapons (Hand and Foot) out front, where they can do the most damage. If you are right handed, you will be in a right lead fighting stance. If you are left handed, it’s a left lead fighting stance. This in turn makes the weaker weapons stronger, giving you two strong sides to use for attack. We use the lead hand for 80% offense, 20% defense. The rear hand is mostly used as a defensive tool, 80% defense, 20% offense.
  7. Longest Weapon To The Closest Target – When attacking from a distance to the nearest target, JKD uses the lead hand for punching and the lead leg for kicking. The rear tools are further away, take longer to get to the target and can be countered more easily.
  8. Four Ranges Of Combat:
    1. Kicking
    2. Punching
    3. Trapping
    4. Grappling
  9. Understanding the Progression of Range:
    1. Forward/Outward Motion.
    2. Retraction.
  10. Five Ways of Attack:
    1. Single Direct Attack (SDA) / Single Angular Attack (SAA)
    2. Attack By Combination (ABC)
    3. Progressive Indirect Attack (PIA)
    4. (Hand) Immobilization Attack (HIA)
    5. Attack By Drawing (ABD)
  11. Economy of Motion – Economy of motion is the principle by which JKD practitioners achieve:
    1. Efficiency: An attack which reaches its target in the least amount of time, with maximum force.
    2. Directness: Doing what comes naturally in a disciplined way.
    3. Simplicity: Thinking in an uncomplicated manner; without ornamentation.
  12. Non-Classical Movement (Efficiency) – An attack which reaches its target in the least amount of time, with maximum force. That is, there were and are no classical postures, no unrealistic footwork, no mechanical body movements, no dissection of movement (i.e. “first you do this, then you do this, and then you do this,” etc.) as if it were a corpse. Further, there are no two-man cooperation drills and no rhythmic forms. Instead, the art is “alive” and infused with broken rhythm.
  13. Directness – Doing what comes naturally in a disciplined way. There is no passive defense, blocking is considered the least efficient manner of defense. Everything in the art is stripped to its essential components with absolutely no fancy decoration or ornate movements (i.e., if somebody grabs you, punch him!). Students are taught to see reality in its such-ness and not deliberate about it. Simply experience it as it is, when it is. As if, when someone throws something to you, you catch it – you don’t first grunt and go into a horse stance. And similarly, when someone grabs you, you hit him – you don’t get involved in elaborate joint manipulations and complex maneuvering.
  14. Simplicity – The first cornerstone is simplicity. If a technique sequence against an attack takes six moves then the chances of it being used successfully in reality are slim. It’s a simple fact that the more moves one has to make, the more chances there are of something going terribly wrong. So part of using simplicity as criteria is to think, “How can that six move sequence be shortened to three moves? And, can those three moves be shortened to two?” Modifying and changing a six-move sequence to it’s essence of one or two moves and getting the same end result is the JKD way of thinking and studying.
    1. Thinking in an uncomplicated manner; without ornamentation.
    2. A daily minimize instead of a daily increase (being wise doesn’t mean to “add” more, being wise means to be able to get off sophistication and be simply simple)
    3. The three stages in Jeet Kune Do
      1. Sticking to the Nucleus
      2. Liberation from the Nucleus
      3. Returning to the original freedomOr: “Before I studied the art, a punch was just like a punch, a kick was just like a kick. After I studied the art, a punch is no longer a punch, a kick is no longer a kick. Now that I understood the art, a punch is just like a punch, a kick is just like a kick.”
  15. Alive Footwork – Good mobility is essential. It can put you in a position to hit, or it can take you out of position from being hit. Distance, rhythm and timing are controlled with footwork, which should always be alive, fluid and mobile. Focus on Low Line Kicking – Kicking high to head in street fights can be dangerous. High kicks are slower, easier to defend, more telegraphic and you need to be very limber to execute them. Low line kicks to the groin, knee and shin are quite effective and much safer to execute. They are also faster, harder to defend, less telegraphic and your balance is not as compromised.
  16. Use Of Broken Rhythm – Used while attacking or counter attacking, it allows you to catch your opponent while they are motion set, thus making it harder for them to defend or counter your attack. In attacking, there are a few ways to break the rhythm within a series of movements after a rhythm has already been established. For example, speed up suddenly, slow down suddenly, and/or insert a brief pause or delay in the series of movements. In counter attacking, you can hit on the half-beat to break an opponent’s rhythm and interrupt their attack. If you hit the opponent before he completes the first strike, you’ve hit on the half-beat. If you parry the first strike, and hit between the first and second strikes, you have broken the rhythm on the one and a half-beat. Control the rhythm, you can control the fight.
  17. Combat Realism – One of the premises that Lee incorporated in Jeet Kune Do was “combat realism.” He insisted that martial arts techniques should be incorporated based upon their effectiveness in real combat situations.
  18. Conditioning – To keep up with the demand of Jeet Kune Do combat, the practitioner must condition their body.

Some Further Concepts:

Effective use of body mechanics (maximum force), constant forward pressure, relax & explode and sparring strategy & application.

Training Strategies & Equipment:

Chung Chuie (Vertical Fist Straight Punch), Biu Jee (Finger Jab), Jik Chung Chuie (The Straight Blast), Low Line Kicking, Chi Sao (Sticking Hands), Mook Jong Training (The Wooden Dummy), Wall Bag Training, Jun Fan/ Jeet Kune Do Kickboxing Drills and Ground fighting (this is NOT a mat-oriented grappling school or BJJ dojo). The ground is the last place we want to be in a real fight.

My lineage in Jeet Kune Do:

  • P.F.S. Military Edged Weapons Certification from Sifu Paul Vunak to teach Progressive Fighting Systems Seal Team 6 Combatives (Lineage in Progressive Fighting Systems / Rapid Assault Tactics: Bruce Lee –> Dan Inosanto –> Paul Vunak)
  • Bruce Lee’s Contemporary Jeet Kune Do and FMA/Kali – Phase 1 Instructorship. (Lineage in Contemporary Jeet Kune Do / FMA-Kali: Bruce Lee –> Dan Inosanto –> Paul Vunak)
  • Chinatown JKD – Senior 2nd Level Student Coach. (Lineage in Chinatown Jeet Kune Do: Bruce Lee –>  Dan Inosanto –>  Tim Tackett / Steven Sewell / Mike Blesch)
  • P5 Academy (Sensei, Sifu, and Guru Phillip Palmejar) – Roy Harris Academy Student (Lineage in Jeet Kune Do Concepts/Progressive Fighting Systems: Bruce Lee –> Dan Inosanto –> Paul Vunak –> Roy Harris –> Phillip Palmejar; Lineage in Brazilian Jiu Jitsu: Mitsuyo Maeda –> Carlos Gracie Sr. –> Helio Gracie –> Francisco Mansur –> Joe Moreira –> Roy Harris –> Phillip Palmejar;Lineage in Greek Pankration Athlima Counsel: Roberto Serrano –> Phillip Palmejar)
  • JKD Unlimited: BJJ For The Street (Knife Grappling) and Silat For The Street,  (Lineage in Jeet Kune Do & Kali: Dan Inosanto & Richard Bustillo –> Burton Richardson; Lineage in Kalis Ilustrisimo: Antonio Ilustrisimo –> Tony Diego –> Christopher Rickett –> Burton Richardson; BJJ Lineage under Machado Brothers –> Carlson Gracie –> Baret Yoshida –> Charuto Verissimo –> Marcelo Garcia –> Burton Richardson)
  • Wing Chun Kung Fu for MMA (Lineage in Wing Chun: Yip Man –> Jiu Wan –> Francis Fong; Lineage in Jeet Kune Do: Bruce Lee –> Dan Inosanto –> Francis Fong)
  • Phoenix Jeet Kune Do Academy (JKD, Kali and BJJ) (Lineage in Jeet Kune Do Concepts/Progressive Fighting Systems: Bruce Lee –> Dan Inosanto –> Paul Vunak –> Shahram Moosavi; Lineage in BJJ: Royler Gracie –> Wellington Leal “Megaton” Diaz –> Shahram Moosavi)

Jeet Kune Do Courses I Offer: 

  • De-Fanging The Snake – Sparring
  • L.A. Chinatown JKD – Core Modules
  • Intensive Private Training Program
  • Seal Team 6 – Rapid Assault Tactics (R.A.T.)
  • The Golden Goose: Empty Hands & Weapons
  • E.T.G.S. Self Defense Seminar – Women, Children 
  • Street Fighting, Mass Attack (Multiple Opponents)
  • PFS Military Edged Weapons Defensive Tactics Seminar
  • Filthy MMA (Wing Chun, Muay Thai, Pummel, Ground Kino Mutai, Weapons)

Affiliated Gyms & Associated Training Academies:

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